Clear every letter.

ATRHIN

Draw a shape.

THNARI

Trace words of three letters or more. Diagonals count.

THNI

Stuck? Draw more letters. Each stroke is −1.

ATRHIN

Live wire. Every word must use the live vowel. Tap it to move the charge.

TAN

Each word heats the charge. From the third in a row it burns grey letters.

QXZHA

Let it run out of time and it scatters new ones.

TANS

Overgrowth. Moss grows new letters onto your shape. Use them in words.

T

Cut moss off from your letters and it withers.

12

The green number is the room it has left. At zero the moss takes over.

HIN

Fire and ice. The fireball sets letters on fire. A burning letter cannot be used.

ARTI

A word clears every burning letter it touches.

5

The orange number is how many more letters can burn. At zero you lose.

THNI

Stuck? Draw more letters.

INARTS

Clouds. Clouds of letters drift in and join your shape.

INARTS

The sky darkens as the storm builds. Every word you clear pushes it back.

INARTS

Clear the sky before the storm takes over.

TARN

Sand. Your shape falls into a pile. Clear a word and the sand above it falls.

EARN

Sand never stops falling.

TARN

If the pile reaches the line, you are buried.

Created by John Maradik
supersoftsoftware.com