Draw a shape.
Trace words of three letters or more. Diagonals count.
Stuck? Draw more letters. Each stroke is −1.
Live wire. Every word must use the live vowel. Tap it to move the charge.
Each word heats the charge. From the third in a row it burns grey letters.
Let it run out of time and it scatters new ones.
Overgrowth. Moss grows new letters onto your shape. Use them in words.
Cut moss off from your letters and it withers.
The green number is the room it has left. At zero the moss takes over.
Fire and ice. The fireball sets letters on fire. A burning letter cannot be used.
A word clears every burning letter it touches.
The orange number is how many more letters can burn. At zero you lose.
Stuck? Draw more letters.
Clouds. Clouds of letters drift in and join your shape.
The sky darkens as the storm builds. Every word you clear pushes it back.
Clear the sky before the storm takes over.
Sand. Your shape falls into a pile. Clear a word and the sand above it falls.
Sand never stops falling.
If the pile reaches the line, you are buried.
Created by John Maradiksupersoftsoftware.com